Who hasn’t thought about designing for video games? Well, even if you can sketch like Da Vinci or know the 创造性的云 进出, 关于如何创造一款你可以买到的游戏中的富有吸引力的资产,你还有很多需要学习的地方. While many designers would jump into the deep end 和 start designing HUDs or menus, 开始进入游戏设计世界的最佳方法之一是通过创建用户界面(UI)按钮来测试自己.   

在簧上工作室,欧博游戏为游戏行业创造UX/UI解决方案已经超过15年了. 所以对于那些雄心勃勃的设计师来说, 欧博游戏已经编译了一个小指南的最佳实践使用欧博游戏的设计专业人员如何创建一个行业级别的UI按钮. 无论你是一名希望涉足电子游戏的有抱负的设计师,还是一名对UI领域充满好奇的专业人士, 这篇指南是为你准备的. 

Creating a button for video games may sound simple, 但一旦你坐下来开始这个过程, 很容易变得不知所措. 在这个练习中要记住的关键事情之一是,您要为谁和什么设计这个接口. 理想的游戏内置按钮既符合预期的游戏主题,又能让玩家清楚地了解其预期目的. 

The following ‘Restart’ button was created by a new starter at 欧博游戏网址. 它被设计成一个按钮 Sci-fi-themed视频游戏, with the designer drawing inspiration from post-apocalyptic 和 robotic styles. 就像簧上的许多新员工一样, 该设计师拥有强大的UX背景,但还没有丰富的电子游戏UI体验. 他在欧博游戏的一位高级设计师的指导下,使用欧博游戏网址方法接近UI元素, 是什么导致了下面的概念.

 

本指南假设你有photoshop或任何其他图形包的图层效果和梯度效果的知识.

 

步骤1:踏板和风格的选择

Before creating or designing anything, it is best to do your research. 理解你所创造的游戏风格及其预期目的,以确保设计的成功. 确定你的设置, 这让你能够探索游戏类型,并确保自己能够从正确的来源中获得灵感. 

Establish a moodboard of the ideal styles you would like to evoke. The references you include in this moodboard don’t necessarily need to be game-related. 欧博游戏经常使用胶片, 美术, product design 和 architectural references to broaden our visual thinking. It’s important that you consider each image as you include them though, it’s easy to go on a tangent when doing this kind of visual research, so keep in mind the key themes you are trying to explore. 

在这个阶段欧博游戏需要避免的一件事便是过度倾向于特定类型的一般风格. 例如, 在科幻小说中, UI elements often feature cut-out corners 和 a light blue colour palette. 作为你探索的一部分, 重要的是要确定一种风格的流行特征,也要确定可以添加什么来避免它看起来很老套.

 

Create 和 review a moodboard while deciding what elements to focus on. 确保涵盖了颜色等方面, 纹理, shape 和 typography before moving onto the next step.

 

How to Design a UI button for Video Games Step 1 - Button Mood board

 

第二步:创建你的设计 

在这里,你的UI按钮设计将开始采取形式,因为你探索所有选定的元素,并创建你的独特风格. Start to sketch out or wireframe some ideas based on the desired features of the moodboard. 你应该花足够的时间在这里,你已经探索了一系列的想法,并能够确定那些看起来最合适或最让你兴奋的想法.

Keep the inspiration from the moodboard in mind throughout the process, 它会引导你,让你专注. If you find that you are running dry on concepts, it might be time to go back to Step 1 和 flesh out your ideas.

 

How to Design a UI button for Video Games Step 2 - Implementing Ideas From Moodboard 1

How to Design a UI button for Video Games Step 2 - Implementing Ideas From Moodboard 2

 

不要害怕直接从你的灵感中获取一个功能,并将其应用到你的设计中. Remember that it’s ok to base your designs on your inspirations, 和 let them develop naturally into something new 和 unique. 如果你觉得你已经决定的方法不起作用,可以在早期自由探索多种想法,并改变你的愿景. 你最好尽早发现一个理念的问题,这样你就可以将不可行的内容转变成可行的内容.

在这个阶段, 你还应该考虑颜色, 对比, 和 legibility of your design lends itself to the button’s overall accessibility. 游戏中的易用性非常重要. 当与真正的客户打交道时, incorporating ways to increase overall accessibility is often a priority.

This user interface button is a 2D asset but it is created to look like it’s 3 dimensional. 这需要对照明有很强的理解, as a designer you need to consider how it would fall on this button in a real environment. What shadows would the bolts cast 和 how reflective would the surface be? These are all questions that you should be asking yourself as you develop the button.

 

How to Design a UI button for Video Games Step 2 - UI Button Outline

How to Design a UI button for Video Games Step 2 - UI Button With Starting Elements

 

在这个阶段你应该记住的另一个方面是设计的技术要求. 按钮可能有几个不同的状态,例如,按下,悬停,禁用,选择. 请记住,在设计时要考虑到这一点,并包含这些不同状态的模型,以显示按钮在与之交互时的行为.

本地化非常重要, text strings in different languages can vary dramatically in length 和 for this reason, 需要考虑文本大小和页边距. 确保您的设计是可适应的,并提前考虑到技术限制,因为如果您需要返回,这可能会导致许多不必要的工作. 

 

在这个步骤中, 专注于创建几个开发的设计,以显示你的冲浪板探索的预期结果.

 

一步 3:实现反馈

Now a layout is established, it’s time to reach out to experienced designers for feedback. 这种反馈将理想地引导你找到小的补充和亮点,以融入到你的设计中. 更重要的是, 输入将让你知道你是否在轨道上,或者你可以改变什么,以更符合你想要的主题. 

在下面的例子中,设计师收到了关于设计中使用的螺栓和通风口的反馈

 

How to Design a UI button for Video Games Step 3 - Feedback areas UI Button

How to Design a UI button for Video Games Step 3 - UI Button After Incorporating Feedback

 

让螺栓更亮, 将周围的轮廓从白色变为浅蓝色,用白色高光提升通风口,这些都来自于Sprung的一位高级设计师. A green hex pattern was also introduced to the button’s background, an addition that complemented the sci-fi style perfectly. 这些内容可能是按钮之间的区别,前者让人觉得缺乏灵感,不合适,后者让人沉浸在游戏世界中.  

 

搜索来自同行的反馈,因为它增加了设计的深度和凝聚力,否则可能会被错过.

 

一步 4:打磨最终设计

现在就快完成了, the last step is to polish what you currently have, taking the feedback you received previously 和 building upon it. 你可以要求更多的反馈,但你应该把重点放在加强当前的设计上. 确保不要陷入过度设计UI按钮的循环中,不断地添加它,却从不认为它已经完成了. 

为了解决这一, make sure you have set a visual target prior that you aim to hit 和 stop once you get there. 另外, 从其他设计师那里获得更多反馈, specifically around the completion of your design.

Add a background or surrounding that matches your button’s style, 因为它允许查看器看到您的设计在其预期环境中实现时的样子. 添加一个背景, along with the incorporation of features like the green glow added in the design below, guarantees your button looks natural 和 complete. 

 

优化您的设计,并添加最终的触摸,充分展示您的创造在理想的环境.

 

How to Design a UI button for Video Games Step 4 - Final UI Button

 

现在你已经完成了你的按钮,你正式成为电子游戏的用户界面设计师了吗? 不幸的是没有, 但你的方向是对的, 和 this experience should give you a taste of what it’s like creating for the medium. There is always more to learn 和 room for improvement. While this design wouldn’t be a deliverable we’d provide to a client just yet; this described process can be used as a springboard into further exercises for UI video game design. 

Your final button design is an excellent addition to any budding designer’s portfolio, 但如果你真的想脱颖而出, 查看欧博游戏在 ‘How to get a UX/UI Design Job in the Games Industry.

For further insights into UX/UI design for the video game industry, be sure to look at our 新闻页面 并订阅欧博游戏的时事通讯.